DLC Mordheim: City of the Damned - Undead КЛЮЧ STEAM

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🌟 (DLC) Mordheim: City of the Damned - Undead 🌟
Данный продукт является дополнением к игре. Для его активации нужно иметь основную игру.
Характеристики:
Тип: Ключ активации
Регион активации: Россия и СНГ
Клиент для игры: Steam
Локализация: Русские субтитры
Платформа: PC
Год: 2016
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Описание:
This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach. On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours. Vampire Among the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad. Initial Weapon Set: • Set 1: Spear & Shield • Set 2: Nothing Equipment Proficiency: • Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. • Range: Bow, Longbow, Short bow. • Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: • Unwavering: Immune to All Alone, Fear, and Terror tests. • Immunity: Poison: Immune to Poison effects. Initial Skills: • Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns. Necromancer When the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed. Initial Weapon Set: • Set 1: Staff • Set 2: Nothing Equipment Proficiency: • Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. • Range: Bow, Longbow, Short bow. • Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: • Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse. • Born Leader: Can buy the 'Born Leader' skill. Initial Spell: • Rotten Touch • Target: Single enemy • Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs. Initial Skills: • Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost. Vampire Thrall A vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead,